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Author:
rfarencibia
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What Are You Working On? 2014 Edition
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Re: What Are You Working On? 2014 Edition
Reply by
Jackson31
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Sep 2014
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Stickies
After removing ALL the triangles, I figured I was happy enough with my topology to move on and texture it
Re: What Are You Working On? 2014 Edition
Reply by
invinciblerobot
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Sep 2014
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First time posting here on Polycount. Moving from film to realtime 3d work. Just practicing....
Re: What Are You Working On? 2014 Edition
Reply by
Scythe
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Apr 2014
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hey peeps, calling this done now. more shot in my thread. Moving on to another project, stay tuned !
Re: What Are You Working On? 2014 Edition
Reply by
Rayph
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Apr 2014
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*edit* moving my post over to the 2d forum, sorry for the trouble didn't notice the updated forum structure.
Re: What Are You Working On? 2014 Edition
Reply by
kmactastic
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Mar 2014
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Revisiting my head, and giving it a jacket. Once the jacket is done I am going to move onto the hair.
Re: What Are You Working On? 2014 Edition
Reply by
doomprodigy
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Nov 2014
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Crosspost Very close to calling this finished, as I need to move onto something new. Final call for critique :)
Re: What Are You Working On? 2014 Edition
Reply by
Kapoff
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Oct 2014
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Just stopped working on this one. Sculpted in Zbrush and rendered in Blender. Not really feeling like it's done but gotta move on.
Re: What Are You Working On? 2014 Edition
Reply by
Maxemilian
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Apr 2014
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Wip of a character im working on. First bake attempt, some minor fixes to the normals to be done before moving on to texturing.
Re: What Are You Working On? 2014 Edition
Reply by
commador
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Jan 2014
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Getting pretty close to calling it finished. I've (re)learned a tremendous amount and I'm ready to move on to the next. Onward!
Re: What Are You Working On? 2014 Edition
Reply by
BhushanArekar
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Aug 2014
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Based on CreatureBox concept which I found few days back on Facebook.Start with ZSphere Dyanmesh.Now moving towards polypainting.
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