hi there, as usual lots of cool stuff around... I'm adding a wip of a vampire I'm doing for a small composition as a fan of mercurysteam interpretation of Castlevania... not everyone liked it but I can't wait to play the coming sequel! so here u have a vampire like creature... may remember more the one in Coppola's dracula…
Fred2303 Whiplash came out really awesome GoSsS That's some good hardsurface sculpting Ignacio_G The two scenes came out real nice, I really like the lighting. This is my second quick sculpt of a disney character, I am trying to improve my speed. I learned a lot doing Lilo, she was a little tougher than lumiere. It was…
I don't think if it that way. See, adding a lens flare provides no actual value to a piece, unless it's done properly. It's just a way of masking poor composition at the worst of times. I hope that's not the case with mine, but I really like the look that comes out of MD. Agreed, almost everything that you get out of it is…
Its been long time since i have posted, This is character i am currently working on my freetime. Critics and some cool ideas are welcome. :) image url upload foto[/url This one is another composition of the Rhino dude image hosting without registration This is another one working alongside with the first one. just blocking…
Hey guys first time posting here, quite nervous amongst all the talent here! I've been working on a zbrush sculpt on and off over the past few weeks, need to get it completed so I can start animating for an assignment. The look I'm aiming for is somewhere in the female bodybuilder/fitness model/superheroine region in terms…
I'm finding it really had to get a sense of scale in this environment. I think there is a lack of both small scale detail, and objects the viewer can reference scale to. For example, if there was a chair in the room, or a fire extinguisher, then without thinking I know "oh hey a chair is x big, so that box is y big! As it…
@billy looking good, the gold is super dull though @eye-work - I dunno what you're going for here, it seems very noisy and haphasard at the moment though. Think more about your composition and focus (why are there big eye-drawing flames off to the side of the image? why is the "focal" tree so under-detailed compared to the…
A little update on what I've been working on! I've spent this past couple of months learning Mari and texturing the Bulldozer project I started awhile back. He's rendered in Vray, textured in Mari and I'll be compositing him onto live action footage. I've started drawing up some stuff for the next project after the…
Hey guys, I know i've said that I would not make any halo fan art any more.. But while working a lot with Unreal 4 right now, I stumbled upon an old block out. I started it about 3 years ago and its based on a concept for Bungie's Halo ODST. With everything I've learned I decided to spend a couple days to bring it into the…