Awesome stuff Rogelio, can't wait for the tutorial! I learned a lot about SD just dissecting the first handful of substances you dropped! I have a question that might be better asked somewhere else, but I'll try here first. We are trying to get a solid SD pipeline set up at our studio, and so far it has gone pretty…
What option? To override mesh normals? Tools > Preferences > Editors. Scroll down to Mesh. "Always Recompute Tangent frames". I wouldn't recommend using it though, normals from the file is a much better solution. Also you can access shader settings through the Materials > Default (or whatever name your material has) >…
I ran into a problem that maybe someone has a fix for: Substance crashes whenever I try to expand a specific folder within my package. The folder has about a dozen or so graphs for all of the objects for my scene. I can browse every other folder, like the base materials I've created and even all of my resources, just fine.…
Hey, thanks for the feedback and to everyone else for the compliments. That was actually a screengrab from the max viewport with the albedo and normal applied. It's not really a great way to display it as i'm sure you know. The gaps in the wood are actually pretty snug looking in SD, it looks strange here because I cranked…
Hey there, I probably do something wrong, but i was wondering if anybody else have such unsharp pixelated effects in SD & SP. Some effect do not even show up on the model. It looks like one pixel is more then 1 centimeter in real life. So at first i did download the hot-rod and exported the Cymourai models for size…
hey so I'm tying to use the 'Visible If' condition to turn a input on and off depending of a switch is set to true or false I was able to get it to work before when I was working with an integer instead of boolean with input["Layers"]>=1 now I exposed the switch and gave it the identifier name of switch_paintmask in the…
So I brought this up in the Steam SD4 community thread on Jerc's DOTA2 Character Creation Template guide, but I thought I'd field the question here where more experienced artists might catch it: It appears the Dota2_hero shader isn't working on my home computer. The substance and graph and example FBX all load fine, but…
Well, just discovered and trailing Substance Designer, mainly interested in the baking aspects as an alternative to 3D Max but so far very unimpressed for the following reasons 1. No matter what settings i try AO from mesh just does not work, i just get very pix elated strips. Using a cage and changing settings does…
You can use Painter in tandem with Designer to do pretty much everything you're bringing up. Textures should be powers of two and if you don't want that then just use a portion of that space and crop it in Photoshop. I can not understand how you're considering pow^2 textures a con in a texturing application. If you need…
Alright, I don't want to get any abuse for this as I'm not trying to just be a dick. I'd like to get everyones opinion on substance designer and painter. Honest opinions. I'm at a point where I have to seriously consider abandoning it in favour of a traditional method of texture creation or sticking with it but I can't…