Baking bug I have encountered. That geometry is UV'd as a rectangular strip for easier texturing. This bug has been fixed by restoring bake settings to default. Bake error seem to have been produced due to incorrectly imported HighPoly (it wasnt there). This whole time I have been updating my hi & low geometry without…
Hey everyone, New build ahoy! Hot on the heels of last weeks initial beta release we are happy to release another update with lots of new features, improvements and optimizations. :) Build Number: 20150518002 May 20th, 2015. New Features, Improvements and Optimizations * Mesh processing improvements. * Added additional…
Glad you found the solution. Depending on your settings I was going to suggest changing the grey profile to Gamma 2.2 :) Yes, the problem could be circumvented by expanding single channel textures to RGB but as I mentioned before the problem with this is that it would force an unnecessary file increase to all single…
Thanks for the kind words everyone! Sorry for the late reply on my part. Thanks for the suggestion. We will look into it :) Always a pleasure :) Thanks for the suggestion! I will add it to the list :) It basically means that you don't have to use the same topology in the imported cage as that found in the low poly mesh.…
Hey guys, Once again thanks for the in-depth post. I want to start with our reasoning as to why some things are laid out as they are and then move over to some more specific areas of the functionality and gui within Knald. We have spent a very long time thinking about and implementing the GUI within Knald & Lys & generally…
Regarding getting maps out of Knald into Photoshop - have you tried our "Post Export Actions" group? It's possible to have Knald open your maps in Photoshop automatically after an export. (Or execute any series of command line actions on the exported files) Take a look at:…
@tmighty It really depends what you mean. Technically a normal map is a bump map, as are derivative & height maps (normal & derivative both contain directional data whereas height does not), but assuming you mean the greyscale textures that contain high frequency data I would probably suggest that you run the normal map…
Here is an idea. You know how you adjust the cage so that it does not intersect with nearby geometry in confined spaces? Surely this can be automated. Some algorithm can detect that the cage is being pushed too far and limits the range locally. This way the optimum cage push distance can be set at the push of a button. And…
cgilbert, thanks for the info. Specifically our team is looking for the following features, we don't actually need the baker, but we desperately need the below fixes and features. Seriously at this point I would pay for the upgrade just to get the copy paste functionality like CrazyBump has. 1. Copy paste to/from clipboard…
Knald 1.1.0 Released! Since the initial 1.0 release of Knald we have been hard at work developing new features and adding improvements to Knald. The Beta has been underway for a while now and we think it’s about time we unleashed it into the wild! What’s changed since Knald 1.0? New Features, Improvements and Optimizations…