Both of these are known bugs that we just havent had the time to fix, thanks for documenting them though! No problem. I see what you mean, the Modo/Lightwave style camera roll/trackball thing. Here I thought I was the only person that liked this. If there is enough interest well look into adding this back it. Right,…
Sorry no ETA yet. We realize this is a priority for you guys so it will be added at some point, likely sooner rather than later. Layering is not currently supported. Layering with masks to blend between different materials is something we will most likely in future update. You certainly can have multiple surface types with…
The short answer is: both. The long answer to the question, and how it relates to TB2 (and most current generation game engines with similar rendering features) is quite a bit more complicated. Ill start by explaining a bit about how the renderer works. TB2 uses image based lighting for ambient diffuse and specular terms.…
No, there is no mesh highlighting currently in TB2. This is on our todo list, just hasnt been done yet. Cool! Try the local reflections if you havent yet, it really ties everything together. Yeah we need to look into this a bit, there seems to be some issues with shadowing and back faces in general. No, there isnt…