MikkTSpace is short for Mikkelsen Tangent Space. Created by Morten Mikkelsen. This gets a little technical, not sure if you're wanting that kind of depth.. With MikkTSpace (and many other tangent bases) the tangents and binormals are computed, but are then optimised down to save on memory. To do this, you cross-product the…
Right, so basically you have some very specific materials that are partial metals (maybe some alloys and faux-metal paints) and may not fall into the 0 or 1 of a metalness map, but in those cases you can use a grey metalness value. Materials like rust or metals with heavy buildup of other other materials/debris can usually…
nope, i got it from here: http://jquery.vostrel.cz/reel it might seem a bit confusing at first so let me show you what files and what code i am using. files needed: 1. series of image sequence rendered out of TB2, i used 90 frames and batch renamed sequence to botA000.jpg ---> botA089.jpg 2. index.html file with following…
I finally got a chance to mess with Marmoset 2 over the last couple days and, of course, it's awesome. There were a few things I missed or thought could be added so I composed a short list. Disclaimer, I haven't read through most of this thread so there's a good chance that these things have already been addressed, there's…
Sorry no ETA yet. We realize this is a priority for you guys so it will be added at some point, likely sooner rather than later. Layering is not currently supported. Layering with masks to blend between different materials is something we will most likely in future update. You certainly can have multiple surface types with…
I have not, I will send the links to our programmers to see what they think of it. Thanks, well look into these. Not currently, this is something we may look into adding in the future. Yes this is by design, currently you need to have at least one camera in the scene otherwise it will crash. So the default camera can not…
Thanks for all the love guys! Its great to see so much excellent art. Im going to try to respond to all the questions here, if I miss something, just let me know. You can load your diffuse map into the albedo slot. This is really just a terminology change, as albedo is a more physically accurate term. Animated content…
No, there is no mesh highlighting currently in TB2. This is on our todo list, just hasnt been done yet. Cool! Try the local reflections if you havent yet, it really ties everything together. Yeah we need to look into this a bit, there seems to be some issues with shadowing and back faces in general. No, there isnt…