Loving this new tool so far! Decided to start with a small project to suss out the workflow (Wood base is the default quixel wood). Only have zbrush at the moment so I painted the masks in polypaint layers, converted to texture and exported. Want to look into 3dcoat's texture painting, it looks a lot less painful.…
Thanks for the extra info. If you want to know a little bit more about how the current shader works, check out the skin shader tutorial for skyshop. http://www.marmoset.co/skyshop/learn/skin-tut Its not exactly the same by the skyshop shader is basically the TB shader ported over to Unity, so many of the features are…
I have a little downtime at work so I felt compelled to ramble about this for a little; Right now I'm starting to plan out my next full environment and of course part of that planning process is choosing which engine to present in. Immediately , as soon as I started planning I considered using TB2 because IMHO the shader…
No, there is no mesh highlighting currently in TB2. This is on our todo list, just hasnt been done yet. Cool! Try the local reflections if you havent yet, it really ties everything together. Yeah we need to look into this a bit, there seems to be some issues with shadowing and back faces in general. No, there isnt…