Don't know if I'm missing something but is there a way to transfer the settings I had for a shader and post effects from Toolbag 1 to 2 that can give me a good starting point.
Gosh. Also some diffuse maps seem to load really bright, any idea what's causing this? it wouldn't be as big of an issue if it didn't happen to 2/6 textures on a multi textured model :(
I'm really liking the workflow for Toolbag 2. :) This was just a printscreen, every time I tried to capture an image it would ignore DOF. Plus the Oculus Rift view is pretty neat. :D
Yay! The freezing bug has been fixed and I'm joining the party! Thanks guys! Toolbag 2 is AWESOME! You all did superb job! Playing with some HP rendering. It's so cool!
It's because grayscale outputs from Designer are not read properly by Toolbag 1 and 2. The only solution for the moment is to plug a gradient map node just before your output node, to export an RGBA texture.
I'd like to support the requests for camera animations to do some environment shots, that'd definitely be a really useful feature! Thanks. Been having a great time using Marmo 2 so far :)
Modo user here also. As much I love Modo's renderer I feel it will be somewhat neglected from now one. :P Here's first test with textures in Toolbag 2. Next up, diving into PBR.
Just a little WIP prop in Toolbag 2 for fun. Inspired by the "Rabbits Foot" (Doomsday Device?) from M.I.3 Just Base Colors/Materials for now. Also gonna rework the top piece as it is the weakest part.
I also ran the VD diagnostic (geo plane with 48 slots and 48 spheres) in zbrush 4r6 and then opened up the exported .obj file in Marmoset 2. Sphere #7 works with world space maps in marmoset 2 but NONE of the spheres work with tangent space maps. I could never get sphere #19 to work either. No matter what settings I used.…
crosspost from another thread: Sure thing: - DISCLAIMER - Neither i, nor the good folks at Marmoset.co are responsible for anything that could happen to your computer as a result of using this shader. It is released "as is", with limited support. It will work with any existing content or materials you've created, and only…