This video should give you a good overview of the method to use painted heightnormal to drive a generator:(please note that we haven't updated the smart masks with the new mask generators so they don't have the micro heght / micro normal option). https://www.youtube.com/watch?v=q9mLZQKxPSo
All of those things are coming. Preview generation and eyedropper very very soon, better masking pretty soon and the rest a bit later. The color mask material assignment is a tricky one and still needs a bit of thinking to come up with a good workflow that will fit nicely with the rest of the tool.
I love how it literally looks like sorcery. Fairy dust flying around magically texturing your stuff. So this question may seem stupid, and I gotta ask cause I haven't seen it in the videos, but I assume you'd be able to do just straight-up B&W painting? Like to mask certain regions and whatnot. That was a major problem for…
@Rick Stirling There is no material search? => Not yet, we will add it as the material library grows. Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one material to another. Possible live linking of masks so that I make a change…
Hi, I just started to use Painter and I can't figure out how to edit generator created masks. I watched the tutorial 5 times and Google'd around for a while but no luck. The video shows that after applying the generator I just have to click on the mask and paint. But for me nothing happens as long as the generator is…
Cheers! The material picker is already a massive improvement. For those of you haven't tried them, the black/white layer masks are great. Jerc -when you go into Layer Mask Painting mode it's be great if there was an easier swatch for switching between black and white. Also, you could make it more obvious that you were…
I'm not sure which build you have but there is now a much easier way to select your IDs! With your mask selected, click on the effect button and choose Add Color Selection. You'll get a nice custom UI that allows you to pick colors directly on your mesh to create ID masks :) The id_selector effect is deprecated.
26 pages is a lot to get through so apologies if this has been asked before, but is it possible to edit a mask after generating it through colour selection. I can add to the mask (paint white) but cant remove area's (paint black) which is bloody annoying so I assume that I am doing something wrong
Question for the Allegorithmic guys: Are we going to get some way to paint directly inside masks that are affected by generators/fill layers/etc? The inability to do this is making our current workflow (we're relying heavily on using fill layers with masks) very clumsy and convoluted. Having a paintable mask on top of your…