Something else that I was thinking about is the idea of giving feedback on the early stages of modeling/blockout and/or concept art. For instance, this would prevent an artist (or even, a team of artists doing a collaboration) from spending too much time on something that the community ultimately finds controversial. Now…
Hi all, As a recent participant I have to say that the Workshop experience is a bit bitter-sweet. On one hand, getting community feedback and comments is really great, as it gives a really nice read of what people like or want, and why. There is also some constructive feedback in the comment pages, which comes to me as a…