Getting back from a break, before update i would like to give some feedback. Im not professional so this are only my amateur thoughts @Elzy, really like overal feel, but there is a bit to many dark places in room (under table/stairs), everything looks to perfect (wooden planks) stains on tables are same on both. This looks…
Had a lot of fun texturing this, having a look at it now I want to go back and change the floor textures I did because it's looking very inconsistent at the moment. I also used Azzamat's trick to do my jar which works super well - am thinking of doing something similar with the lanterns to give them a glow, but have a…
@monkeymintaka Thanks, the wood texture is tileable in both directions, but only really makes sense tiling horizontally, and everywhere you see wood in that shot is the same texture. For the slight height variations, I just chipped off slightly more or less on the ends of adjacent boards.
@GenericGoodBoy Thanks glad you like them. I would say your wood needs more variation, Its very yellow in the corner. @cmtanko The cracks in the wood are too dark compared to where the joints meet. A lot of the detail looks very lazily scribbled in. Especially on the top.
they live in a world where land is a rarity, so there are no large herds of cows around, so their diet is mostly made from insects and birds, they have livestock but it's not on any level we know it. So those are maggots, actually the same stuff you can find in that jar on the bar counter
Dawars: You could try and add some dust and dirt by using a low saturation beige colour with a soft brush at low opacity in photoshop. Dirt and signs of usage usually show up the most around edges and at places where things are bulging out. On a bottle, for example, most dirt would probably be around the bottom of the…
Thank you for the breakdown I think it'll help me. I'm the first time here too. I started with props like table, bottle, etc and I made a really basic blockout in udk. This is my first hand painted textures so I'd be happy to get some advice (I have a Bamboo tablet):
You guys didn't get asked?! That's terrible! I'll make darn sure everyone who sees my final scene knows of the amazing artists behind it. Thanks for letting us use your concept after the fact, and I hope as a community of artists we can endeavor to be a little more responsible with our choices.
Cheers Vailias I'm gunna say that the door would be set slightly higher than the floor then, 2-3 steps at most and is hinged as you suggested while being a smidgen open. Hopefully that will gimme the right look but I'll have a mess around. Thanks :D Yer that looks good retmia, thanks for doing that :D
^ Cool! You have a lot done so far. One thing I'm noticing is that the wooden bar or counter has a different color tone than the rest of the scene. It makes it look like it's from a separate set of assets for a different project. For everyone else, just remember to make sure you save separate versions/files of your scene…