I've realized the changes I'm doing now is going to tear up pretty much single aspect of the shader compiler, and be rewritten completely. This is going to take quite a lot of time, but I will try to keep you all updated on the progress! So, a little status update: The idea with 1.0 has been to do some of the most…
I've now updated the node documentation with the main node, along with animated .gifs of almost all inputs so far :) http://acegikmo.com/shaderforge/nodes/ Diffuse Specular Gloss Normal Emission Transmission Light Wrapping Alpha Alpha Clip Refraction Diffuse Ambient Light Specular Ambient Light Custom Lighting Outline…
I've planned to support saving node groups, which is pretty much exactly that :) A set of nodes combined into one, which will be in its own file. Modifying it will affect all other shaders using it.
Shader Forge 1.18 is now out! Added node: HSV to RGB Added node: RGB to HSV Added node: Inverse Lerp Added node: UV Tile - useful for getting sub-UVs for spritesheets/tilemaps) Added node: Face Sign You can now use the stencil buffer You can now select ArcTan2 range: [-Pi to Pi], [-1 to 1], [0 to 1] and [0 to…
So it's another case of "The hidden values of the lightmapper strikes back" ;) If you use a Value node in SF called "EmissionLM" in your node tree, you should get that line you mentioned and had to add :)
It would be great if you added tooltips what each individual node does. Its not obvious for the normal person that vertex is a color node per example, let alone the complex ones. Looks really promising
Lerp between the background color and the blended value, in which case T is opacity Lerp [A] <- Whatever you have in Dst in the blend node <- The result of the blend node [T] <- Opacity (Could be a slider, value, etc.)
I keep relying too much on mail notifications; missed a lot of nice stuff, great work! In other news, this is it, Shader Forge 1.0 is now officially released! :D Time to celebrate! https://twitter.com/JoachimHolmer/status/547534633001553920 New in Shader Forge 1.0: Added node: Object Scale (Unity 5+ only) Added node:…