The detail map can only be viewed after the import. Its stored in the dota files for that specific hero. I couldnt even testit in the SFM SDK. And for the arrows, here is a little example: I wanted the detail texture to run in a spiral. I separated the whirlpool into three islands and distorted their UVs to point in the U…
mihalceanu: Thanks! I'll do the touchups tonight, plus some screenshots from the actual gameplay and probably a short movie with some loadout animations. A few notes: I was pretty disappointed with the masks not showing much improvement until I tried to tone down the diffuse a little (especially on the wood). I'm still not…