I'll try and answer some of these, even though I'm fairly new myself. 1.) Valve has a built in compiler within DotA 2 that you use to import and test/publish your model ingame. This compiler also handles uploading to the Steam Workshop. The compiler automatically sets up and handles your files. For example, if you have a…
Banded Haunch It's a meal and a mace! A culinary club to strike fear and indigestion in your enemies! Take one leg from a random delicious animal, wrap with bands of iron, add spice and then savour the flavour of serving your enemies their just desserts. The Banded Haunch is a staple ingredient of an Ogre Magi's power!…
Hmm... that's odd. It was published fine last week but now I'm getting a message telling me to agree to the latest steam workshop agreement which I've already done. That would explain why I haven't had any new ratings for awhile. I'll try to fix it tonight, but don't keep everyone else waiting around for me if I don't…
Thanks for the feedback everyone. Yes, the hood (and entire set) is a little further out there than usual, but I thought I'd take a gamble and just see how the dota community takes to it. I'm just not a huge fan of an armor clad assassin so I decided to go a different, more risky direction with it. However if people on the…
Hi all! Totally new to polycount but I already had some entries on the workshop. I decided to finally join polycount for some friendly competition and feedback. I'll do a set for Ogre Magi, first sketches coming soon. I also made a reference chart for myself, and it seems there is none up here yet, so here you go lads!…
Hey, welcome to our third unofficial dota 2 workshop friendly competition (because huge names are cool) This month we will work with the 3 most voted heroes on the pool "heroes that doesnt have any set" the idea of the competition is to create item´s in a friend environment and with the feedback of the other participants…
@Zaphk Awesome design on the cape. Love the hand paintedness of it. @mihalceanu Good design. I'm curious on how it'll look modeled. More work on my PA hair. Tested the new ingame preview workshop feature and wasn't liking how it appeared in game. New perspective on it I guess. So I went back with a base version of the…
Hey guys, I'm pastasauca. I've been a long time lurker in this forum (and a friend of BrontoThunder's) and I thought maybe I could give this month a go. I've never made a workshop item before and I haven't touched maya since I finished college 16 months ago (I've taken a different route from 3D) but I thought maybe I could…