Skyshop asks mto supply one color map, normal map, a specular map with gloss map to be fed into its alpha. I use targa to do so but somehow I never get the gloss values from the map all I get is just the specularity.Is there a workflow to import PBR material setup to unity using skyshop? Also is there a way to bring…
I would love to beta test as well. Been using Unity and Marmoset for the last 2 years professionally. Addition from the marmoset shaders in game would be fantastic on our future products
Here's a shot of EQ's boss little vespa model lit by light probes and the Marmoset Unity shader. I've made a UI that modifies the Beast settings xml file and adds an HDR sky to its GI rendering.
I'd love to help too! Been a TA working in Unity for over 2 years, mainly mobile dev. Currently on 3.5 until we finish our current project, but can get 4 if I need to. :)
How is the interaction with lightmaps and lightprobes? The skydomes are HDR right? Can they be connected to beast to spit out IBL influenced lightmaps for static scene objects? If so, I think this will be the #1 Unity render addition from here on out.
Has anyone tried Unity Skyshop with a mobile device yet? Could say the iPhone 5 handle a game with it? Suppose you have a single low poly character (WoW style) using skyshop for the lighting, think that would run okay?
Count me in. I wok with Unity on daily basis for couple of years. Got access to v3 and v4. If it can be used in mobile even better cause I'm developing racing game as my private project on top of that. :) Cheers cupsster (gmail.com)
Hey Mike, you might want to try over on the Unity forums here: http://forum.unity3d.com/threads/184304-Marmoset-Skyshop-Image-Based-Lighting-amp-Tools-RELEASED/page78 Sorry I can't help you with your issue specifically.
*Skyshop Update* 1.07 is available now! What can we say, this release has been a long-time coming! It is by far the most substantial Skyshop release to date. Building upon Skyshop's leading image quality in Unity, localized reflections and a good cubemap manager are paramount to achieving high scene fidelity within dynamic…
""Marmoset Toolbag 2 will run on OSX though.""; Oef thats good news. finally no more bootcamp needed And yes i can confirm it works perfectly on Mac they are just unity shaders so no problems there we finally found some time to test it out in our studio