ya that is stupid of SOE, Modding adds so much life to games, look at warcarft, 3 like 8 years after release people were still buying it for dota. than look at quake and half-life. i think more companies should include mod tools and editor like epic and valve do.
Ok, here it is. Drawcall by drawcall. Interesting: I see in the overdraw view, that 3 sphere get rendered per light. Some "fall out" of the stencil buffer again (because they're totally hidden by some geometry). You already mentioned, that 2 spheres are used (fronfaces and backfaces) but what could the 3rd one do?
All Currently i re-structure my blog so every trick gets an own post. This makes it more easy to edit and comment on it. ThrottleKitty Thanks for you comment. Unfortunately it seems that you're not right 100%. More about this in the expanded version of the fallout 3 post. wichenroder Thank your for the link! It seems that…
Unreal Tournament 3 with its animated textures and effects. When i first watched it with those giant tentacle pillars and saw how it was "flowing" was pretty cool. The way they did the legs of the machines with tentacles were badass too. and the smoke pillars. https://youtu.be/6rKiuMOIUlg Call of duty 2 explosions and…
I have a question about the Fallout 3 / cryengine edge technique. I was reading the article on crydev.net (This one), And I think understand the whole procces, the only part I'm not getting is how do you prevent zfighting in the area's with the decal on it, I assume the decal geometry is snaped to the geometry of the…
if I dont forget about it I will record some vids. Also the Warcraft 3 flat sphere things. You could bake a sphere to a quad for a normalmap and make it react to light properly, instead of faking it with view dependant darkening. You wont see the backside of a sphere anyway. It fun seeing things you thought of by yourself…
under modify>convert>, maya has a function called "texture to geometry" that lets you cut geometry according to an input texture. i've used it to do kind of what you guys are talking about by taking lightmap textures into photoshop, and apply a posterize filter with at least 3 levels to it. using that as an input i got…
Dude, I'm losing it at these animations.. those damn googly eyes.. Excellent article. edit: some grammar stuff / typos I noticed: at the start of book 3 you have "No it gets interesting!" (Should be "Now") Also, just before section 2 for batching you have "a technique called Batching seams to be useful." (Should be seems)…
These cool effects i saw also in gears of war 3. I'm not sure how they do it but i would guess its an animated alpha1 texture. A question i also have in mind about this is: when i have an alpha1 shader i would expect that this shader would ignore any pixels which aren't white. So it would only paint the white pixels and…
Froyok & equil Thanks for the links! Really interesting! Kurt Russell Fan Club Thanks man :) Hm nice link ... i don't understand the shader code and stuff but it looks really nice! p.s. i added your link to the blog :) bb0x Hm right...good idea. Maybe it's some kind of "softparticle" ... All If you have a PC version of the…