Funky that time lapse is awesome. not to mention the final product. Maio those arches are nicely stylized but I'd break up the arch silhouette a bit to follow with how organic and chaotic all other rocks are stacked up around it.
Working on a bust, was really inspired by BoBo's post a few pages back. Gonna try to make the same style, realistic rendering on a more stylized face. Then I'd like to make some kind of facial rig for it, and make some animations.
Zaphk,Edrice these are some awesome stylized characters! <3 Makkon, killing it with these rock buddy! Kot_Leopold, looking good buddy. Keep it up! A little something I've been messing around with: Some more crops on my website or cghub :) Cheers
a stylized sculpt i've been working on with a pretty much blank base I made months ago and never did much with, never really do this style so its all new to me but im having fun. Comments and crits are highly valued :)
Hi guys!! This is my first post here!! Anyway, i'm working over this little piece, trying to achieve a good stylized results. Modeled with Modo and rendered with Marmoset. I've just started with texturing, so stills alot to do. Comments and critiques are welcome!! Bye!!!
Freakin awesome work everyone as usual! Keep it up!! It's so inspiring :D Just a wip of the starter high poly render! Trying to branch out and learn some more stylized/hand painted workflows. The foliage is going to be a pain in the ass, I can already tell :/
Swell stylization, DashXero :) Sorry for raining on your parade, but it looks pretty much just like the once rumored concept for Robocop, by Mike Jensen, only busier. You could at least have given the guy some credit, because surely this isn't an coincidence. Painting techniques's nice though.
Chunkier, stylized armor stuff always tends to have this look to it. (and honestly looks more pleasing to the eye IMO than trying to add rivets and plate lines that damage the flow) He did a good job in my opinion, and I'd honestly would like to see the finished product that could come from it.
Hey, I just spent a week texturing "shark" skin, and the thing that was brought up a lot to me was color variation. Try to work in some blues and subtle greens into some areas, some gradients over large forms and it will help bring this guy more to life :) Loving the stylized shark though, keep it up!
@Muzz - looking awesome. The grey smoke in particular is really well done! Still trying to find a style for the head of my character. I'm trying to get a retro space comic hero feel (i.e. Buck Rogers or something similar), but I'm having a hard time nailing the stylization. Also the head is way too big at the moment (and…