Took that work in progress shot I posted a few days ago or so, and refined it into a final run cycle: [ame="http://www.youtube.com/watch?v=8t6ykscTHMo"]Goon Run Cycle - YouTube[/ame] I intend to go back and refine the dive roll and everything else as well, but it looks like my attention needs to be on actual assignments…
Great looking stuff here as always, finally decided to register and post some of my own work. Been working on a low poly stylized tank for a uni assignment (currently at 1,500 tris. Started off as a simple silhouette and then been modeling off it. Working on crew next I think, possibly texture the tank to give me a break…
So much awesomesauce around here! Mindblowin! I really feel a bit bad posting such crappy stuff here... -.- I'am working on a little horror game as an uni assignment and I'am responsible for all the enviornment, level and sound design. We have to use Unity but I'd definatley prefer UDK. :D Pretty standard stuff so far as…
Skull torch thing, primary light source for our Mech, sci-fi, hell themed shooter... Mouth carved into wall that had a blood waterfall coming out of its mouth, was incredibly awesome as a concept, sadly never made it to the engine :( Two of the sculpts I was assigned to do at the Global Game Jam 2013. Was extremely lucky…