Here's some shots of TreeGen 2.0. Some new features at a glance: -- Less of a generator, now more of a "Builder" -- Ability to generate a branch on the trunk, or any other branch -- Modify all elements of the tree without losing any of your previous edits -- "Edit Mode" now allows you to quickly change the shape of the…
I'm still not sure about a few things in my design here and this is still very much a WIP. I'm basing it on a real object, but I am trying to make it a little bit more sci fi at the same time. There are a few elements that I might need to move around for composition, etc. Let me know what you think. As of right now, I've…
Hi all, Allan-p - nice doodles! AlexKola - Cool to see some physical stuff! I have been working on a very quick tutorial (if you can call it a tutorial) showing some of the zbrush techniques I used to create the stone elements in my DOTA 2 HUD. Here is the HUD ingame (its theme is based on the valve created dota 2 loading…
Great work being thrown up in here lately! I've been reworking my previous wip quite a bit lately after playing through metro last light, last of us and seeing the division demo I wanted to go for something a bit more rugged than I had before; I'm slowly moving away from my original idea but honestly I prefer where it's…
'Morning guys. If you have a few minutes, I'd really appreciate if you could help me out with a short background story for this model I'm working on. It is a battleship based on the latest Xi'An capital ship concept art from RSI and I will also be texturing it but after I finish some of my other work. The idea is this…
As you asked for some design critique, here are my two cents: Personally I think the design is pretty weak for various reasons: 1. Without further explanations I would have no idea what I'm looking at. The general form seems to suggest a kind of spacecraft or hovercraft. But I barely can tell which parts of the vehicle…
You've got nice color choices and texture but it probably feels flat because 80% of the canvas is middleground and the rest is background with no foreground elements. It's also a very static shot, the camera is parallel (or very near parallel) to the ground and your little dude is just standing there rigid upright with his…
Been lurking for a while on this thread, and since the year is coming to a close I figured I would post my own WIP that I hope to have completed by the end of the year or shortly thereafter. Found this Arenanet art test that a few people have tried so I thought I would as well. After this piece I'll be diving into new…
@SolCommand: A sniper space ship makes me think it should have one large gun and several engines designed to counteract the large amount of force that gun will produce. Even in space there would be a kick back effect due to this. Unless you explain away that it is recoil-less and has all that built in. Additionally most…
@Nate Broach - Thanks man! I love the design of these old jukeboxes, just hope I can do it justice with the zbrush and textures. Loving that machinery, would be good if you're planning to bake it to soften those edges so that the normal maps come out clean. @Warren - Thank you dude, yeah its all in Max, (now with some…