entering this a little late, but i'll try to work on this when i can - considering it's the holidays! finished the stairs, started working on some textures for the walls... thinking i might need to change a few things with the brick texture and i feel like my wood texture is pretty dark in udk. hope everyone is having a…
I've been working on this in the background for a while - mainly using this project to practice tessellation, vertex painting and dDo (boiler, fuse/junction boxes and lights are dDo - rest of the textures are standard photo based and photoshopped). Lighting is mood based at the moment, it's too dark imo and the brick…
I've still got a few issues with the material, obviously its entirely your own choice if you want to follow my critique or not :). It really feels as if your normalmap is really wonky somehow - like there's 2 bricks ontop of eachother...i tired showing it in this paintover (check out the profile view i'm getting from…
yeah, that could be the cause, mine is LED monitor and in laptop. In laptop it shows overly bright, so was thinking to darken it abit untill I listened to you guys. @RockGuy: lol, no way I can hate you for that... But that the max bump, i can get it.. But it could have been due to the model itself. ie. I dont have larger…
I felt like doing some vertex painting between a base brick texture underneath a surface one(white), but I am guessing the look is either cool/gimmicky or an eyesore. I would like to know what people think. And it seems like many people like to do hand-painted textures. My method is mostly taking a stock from cgtextures…
cmtanko : thanks man floor tile : mmmmm I wanted to have more bump because it looked very plane , but yeah it does looks very noisy , I will lowered a few numbers to make it cleaner. wall : It took like 10 min to see what were you saying , and then bam! , yepp theres some wierd lines between each brick , tahnks man I gues…
cmtanko : Hey man that looks way better , there's some things I would like to point out . The door it does looks stretch for some reason and the walls while the texture looks really good, something about the specularity of the bricks makes them looks like wallpaper rather than actual concrete. By the way you can set your…
Assembled everything in UDK, did a test lighting. Nothing much done on lighting. I am checking out Lighting tutorials first. But I can see hard seem on the Brick and floor tiles ? I think, I did something wrong on the lighting. Before playing with the lightings, Did a little paint over to see how I'd be doing the…
Your scene has a very painterly look. The only thing that really is bothering me is the grout on the walls or between the bricks looks muddy. I am starting to like your scene a lot! Next month hopefully we'll all do better. I am not sure if I will be doing it next month, but I'll be around critting and such. Got my new job…
It's two normal maps, with three meshes. Two meshes for the small strips and one for the slab. Yeah, I'm going to revisit the bricks once I have much more done, I've been thinking about how I want to do them. Do them. I was trying to make it kinda like in the concept, where there was even dirt or something across the wall.…