Hey this tool has been great, have been using it at home and at work, can't live without it. You have a bug in your tear off faces and convert to shell, it often tears off faces that are not selected as well. I've found this is an issue with the Maya command, can you please replace your button code with this instead.…
I just wanted to announce that I've updated Nightshade UV Editor to 1.3 and that it can be downloaded from Creative Crash. DOWNLOAD: http://www.creativecrash.com/maya/script/nightshade-uv-editor New: -Manual added -Randomize shell functionality added. Randomizes shells on an individual shell basis! -Snap shells (9…
Martin, Thanks so much for making such useful tools for Maya and releasing them for free. I just donated for both the UV editor and blockout to show my support after relying on them for many 3d assets. I realize how much of a pain it can be to script for Maya because of all of the weird variables Maya allows ( ie selecting…
I tried Nightshade for Maya and I really enjoyed it. Some features are really awesome, great job dude ! But, I'm a bit frustrated by the use of your Straighten uv's tool =s Some very simple cluster have difficulties to be straighten (Some well straightened edge get crazy when I try to straighten the rest of the cluster by…
Hi Martin, really awesome tool you made I'm using it all the time now! However I have some performance problems with version 2.1. When working with complex meshes selecting shells causes maya to freeze for 5-10 seconds, when switching to default UV editor this lag disappears, version 2.0.10 works fine as well. I'm not sure…
I am not sure if this is a bug but i can reproduce this... I have two (or more) separate meshes and they are unwrapped with nightshade. The objects are very different size. After unwrapping i want to combine the UVs so i can use one texture map for more than one object. When i select all UVs of objects and select LAYOUT…
yeah just have a look at the animated GIF's on the TexTools website, they should kind of explain what each one does. My big inspiration back then was Headus UV layout which is a kick as but sadly very expensive UV software. The problem with headus was however that it would sometimes break the topology or crash on n-gon…
Hello I understand your confusion now that I've taken a look at this issue you are having. There is a bug indeed! I am not going too verbose here but I can summarize it like this: -NSUV does not automagically load required plugins during startup (so NSUV "fails nicely" when the Unfold3D -plugin isn't loaded) -Maya 2016.5…