I just wanted to announce that I've updated Nightshade UV Editor to 1.3 and that it can be downloaded from Creative Crash. DOWNLOAD: http://www.creativecrash.com/maya/script/nightshade-uv-editor New: -Manual added -Randomize shell functionality added. Randomizes shells on an individual shell basis! -Snap shells (9…
yeah just have a look at the animated GIF's on the TexTools website, they should kind of explain what each one does. My big inspiration back then was Headus UV layout which is a kick as but sadly very expensive UV software. The problem with headus was however that it would sometimes break the topology or crash on n-gon…
Thanks for your feedback. Yeah it turns out to be several errors actually! Below is my test case and an explaination to the problems. Test case: One subdivided (64x64 divisions) sphere which I deformed a little and cut up into 28x UV shells - Geo is 8k tris and 4.8k UV's Problems/Errors: -The first one was related to the…
Hey Malcolm. Yes you can do this with environment variables! Go to C:/Users/ YOUR USER /Documents/maya/ VERSION / Edit the Maya.env file there. If there is none, create a new text file that you name Maya.env Inside this file we will setup paths like this: MAYA_SCRIPT_PATH = %MAYA_APP_DIR%\2017\prefs\ MAYA_MODULE_PATH =…
I am not sure if this is a bug but i can reproduce this... I have two (or more) separate meshes and they are unwrapped with nightshade. The objects are very different size. After unwrapping i want to combine the UVs so i can use one texture map for more than one object. When i select all UVs of objects and select LAYOUT…
Your tool is a gift ! I love the UI (really smart and pro : it feel the taste of maya) Maybe you can still add few things if you want to improve maya functions. Textools for 3DMax from polycounter Renderhjs is still the best stuff for uv edition inside a full package. It can give you some ideas…
Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…