Well @StephenVyas, your animations are so awesome man! I really like your style. Great animations in this post. I just wanted you to check mine, it was like half an hour animation, its my first serious one, so I want to get loads of feedback. Thanks guys!
I have a character that is going to be able to equip a lot of weapons, and I need animations for all of them due to that; how would you guys go ahead and make idles/walking and running animations (in all four directions) with the knowledge that those animations would have to work with all the melee weapons that needs to…
any tips for beginner ? i mean a reeeeaaaallyyy beginner, as i was working in animation industry but yet to touch animation, so seeing this was kinda make me itching to try :D
@ slipsius, that was kind of you to make a beginner series for new animators to follow. Lookin good :-) @ CaptianRev, welcome! In the spirit of the thread, feel free to include how much time was spent animating
AWESOME thread! LOVE all the work you guys are putting out! :D. Thought I'd post a couple of anims just because why not :). Random wolf walk cycle animation I made for quadroped practice, worked on it for an hour or two. Playing around with wolf/dog mechanics overall. Reload animation from Wolfenstein The New Order.
Got a question for maya animators. How do you guys go about bending meshes for animation? So like a diving board example. Max has a nice bend modifier...but maya
Been lurking here for a few days, but this thread motivated me to make an account. Love the animations in here! An animation I made using the Stewart rig, took 35 minutes so far: