Sword edge is a bit too smooth and clean. It stands out compared to rest and of CK. It could also be the darker area of the word that makes it stand out.
Hi guys, I need some help on converting my lowpoly to a highpoly (for sculpting in mudbox) using MAYA. I've followed Lennyagony's tutorial, but he uses 3ds Max and I'm having trouble with smoothing groups (for maya). I want to achieve a nice bevel on edges (like Lenny achieved with smoothing groups and turbosmooth), but…
O_O really? well thx :) smoothing is a good advice. gotta read into those smoothing groups i guess. additional I need to check the shader masks again, kinda looks a bit to shiny in my opinion. need a more woody look. and i gonna rebake the maps in a higher resolution. the eyes are actually caved in cause i wanted to…
I think I get what you're saying now. Yeah I could definitely look at that and see what comes of it. As to the weathering, by resources I more mean techniques and methodology rather than end results. I don't quite know how to get to final stages just by looking at them D: I did watch that complete darksiders video and…
Your edges could use a once over to really smooth them out. Right now they are really uneven in alot of places, most noticeably the eyes. that needs fixing.
Tried ,it dint work. Smooth Bind is selected joints. if i just create a box and make bones and skin it in the same way it works . But not for this sven skeleton. Need Help!