Thanks, all! I've certainly got a fair bit to think about... I think I'm gonna try a wingsuit. And for some reason, I love the idea of combining the Cheese-Chaser with the malfunctioning Jet Pack. I can't believe I'm seriously considering grafting wings onto a rat, but the idea of doing both wings and jetpack is strangely…
Here's a new Q: What is the deal with clipping in game? Do they limit items like TF2 that clip each other (albiet the choices of what clips and doesn't in TF2 is puzzling to say the least) The helmet I am working on clips with the standard cloak collar, I hope to have time to make a set but... ---- Also, From the Community…
Thanks Kite @Baddcog: You are correct, when I typed it I forgot to mention I was referring to just the cloak...my bad. I was just hoping it was an error for the default poly limit to be so high compared to the limits we are given. One would think they would make the default the lowest for best performance considering that…
Yeah @Spudnik i see what you mean. How would you go with it? What will change if I model the body under the cloak? It will still be black so whats the point. I am sure there is something im missing ;d Perhaps I will model the black plane a bit different, sort of inwards first and then going out, so its not that straight.…
That looks great, and it's immediately recognizable as juggernaut, so you shouldn't have a problem there. I agree with popcorn that dawn of the slithereen looks the best, but I also think someone has submitted something similar before: http://steamcommunity.com/sharedfiles/filedetails/?id=111496925 Make sure you…
Rock on thanks for the speedy feedback aivonov. Was def. thinking of adding a burned cloak. As for the charred bits that's a concern I will certainly keep in mind, in fact maybe I'll completely hold off on those areas and work them out once we have some preview tools in the future. Thanks! Edit:Knee jerk reaction from the…
I know all the guidelines from Valve, but what don't you understand about I don't like what Valve did with the character? Offcourse the Character looks a lot different then the orginal, it's suppose to be.. (because I don't like their take on Zeus) How do you think I've made the model as it looks now? I've split up all the…
Hey guys, I've been working on my bow a bit today and decided to try it ingame just so I can understand the theory behind all that side of the process. I've used random textures just to get it ingame. For some reason, the back end of the bow appears to be attached to the cloth of the cape somehow. It becomes stretched and…
Thanks vlad, and others for their suggestions, it was definitely a conflict between the glow on the detail map and self-illumination. Strange how they have both of those maxed out at pure white on the default eyes/orbs etc, I guess it doesn't cause problems because they're a flat texture instead of on their own geometry?…
I have to agree, corset and buff "pants" kind of break her silhouette in such a way, that she kind of looks like a man (the cloak part and painted on tits don't help either). Even heavily armored Legion Commander got some prominent "features'. Not to mention that calling it Garrets and using overall theme of master thief…