Has anybody successfully imported a Loading Screen to the Workshop? I've saved an image as a 2048x1024 .PNG (tried both 8 and 16-bit versions, compressed and uncompressed) and am getting the error: ERROR Failed to check out resource\flash\images\workshop\loadingscreen_preview.png in P4 Is this a bug or just me being daft?
Hi guys i really need some help. I keep getting this error "Couldn't find any bones in the wearble that correspond to bones in the hero model" I follow exact process, skin to joint, export only mesh as fbx 2009, but its still this goddamn error. any assistance is appreciated
I need some guidance from people who have used the hlmv.exe and imported items compiled with the dota 2 client. I am able to view all the contents of the dota pak.vpk, but when I try to view my courier after it has been compiled in dota 2, I get the error "error post-loading model". My friend also gets this error. I've…
@beetrootChan I changed to maya as I was getting random errors in Max. No errors in Maya so far, never. I use 2013 sp2 and I use your same options BUT I export in 2010 FBX format (not 2012). I always select the geometry and then the whole skeleton (the parent node). Hope it helps.
I have a question about binding items to the hero. When I have a weapon created and I want to smooth bind it to the proper bone, I get an error saying, "//Error: Skin on weapon3_0 was bound at a different pose. Go to the bindPose to attach new skins." How do I switch between poses?
This is really starting to take the piss! I fixed all my texture problems but now import keeps failing with CtargetMDL compile failed error even tho i used the exact same export settings that were working just a few hours ago WTF :S Anyone know whats causing this CTargetmdl error?