I could use some insight on a problem I am having with Beast master. The head piece I am working on for him covers most of his head and is bound to his head bone. However when he attacks, for example, his head clips through on the back and front. I noticed his head is weighted a little to his hair bones on the back. But…
@Stirner: about your last rubick set: I like the staff and the face, but the cape seems a bit too invoker-like and overall the design lacks the rubick-green in it (the design you posted before seems a lot more rubick-y) @keinhangia: The new design has more shape to it and the contrast is a lot better but I'm disappointed…
I went ahead and built a rig package for beastmasters summon. The original decompiled animations are included in the package. You can use those to submit. If you've already skinned it then it SHOULD work, but since I have no custom beastmaster summons I can't test it myself. So if you want to be the test bed download it…
Happy New Year 2016我们【野兽工匠】给大家带来了一套耀眼的全能饰品—【神圣的光】 希望大家喜欢支持它 2016 we bring the beast craftsmen 】 【 a dazzling universal accessories - "holy light" hope you like them to support it STEM工坊连接地址 http://steamcommunity.com/workshop/filedetails/?id=626332777 Thank you for your support 更好的饰品,在于你对我们的支持~谢谢~!
hey man nice set! and your drawing skills are amazing =] quick suggestions the weapon could be a little bigger on the blade, it should be visible in game like the default one the hyena doenst belongs to the same place/culture, but who cares =], there is a flying treasure chest into the game =] i made my own animations and…
awesome ideas Bronto doesnt make any sense the eye shrinking ( i agree with you) but is to appear older, as i cant make it much bigger in game. im still figuring out how im going to do everything =] the idea of it carring the bag on the tail is amazing! the mouth too but the baby roshan is soo well made that im trying to…
Andyk125 -- I am struggling with masks on my Pudge hook as well. I've done a decent number of items now and each one feels like a different beast when it comes to the materials and mask maps. I agree with you that it seems like so much is dictated by whatever is defined in the vmt that it can feel like the maps themselves…
Thanks, i fixed up the coloring of the axe so that its more defined, not really sure what you meant by diffuse though? (Sorry im new to the whole modelling/photoshop) I kind of thought that too but not really sure how i would go about making it more sturdier without having to recolour the entire axe again :( Hmm i might be…
Katzeimsack, that Owl's armor out of control good, I really like it. I've got something a little bit different to share here. First is that the Desert Music Pack has been added to the store. It's composed by Matt Hawken Music and he contracted me to make the album art for it. http://www.dota2.com/store/itemdetails/11373…