They usually do, I used that dota 2 item stats page and tracked my own item, as well as previous items that were only in chests. Any item in a chest that isn't mythical or higher usually averages 16k-22k drops during a given month. But those numbers are only based off of 300,000 accounts. I have no reason to believe those…
@Walgrind, the items would need in separate files - and if we take the Accepted part of the Dota Workshop as any indication, you will want to submit each item separately as well. First, what modeling program are you using? You're gonna need to get some SMD exporter/importer plugins for it. To compile MDLs out of SMDs is a…
@mihalceanu you have good eye, it was made exactly as you said. Anyway I have made a quick wip for anyone interested :) 1. made a line that will be the shape of sleeve end 2,3. Use drag-rect brush with 2 custom made alphas (big and small sort of flames_ 4. removed the line and sharpened alpha with couple of ctrl+alt+click…
My few thoughts on the last pages of conversation. Dota 2 Workshop (at least the way I lived it)...i started posting my first object 1 year ago, and back then the workshop was a nice place...single artists trying to make something nice for the game they loved...trying to improve also their art skill...very few professional…
Celebrate? Why? What makes it different from another month release? It is the same shit we are getting every month. Hell, Spring 2014 was bad but bearable coz like if you made a single and it didn't get in, no big deal. Now we got over 40 or so groups or single artists making sets. Only for 8-12 to be accepted. The rest…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…