looks blurry, and you should create several separate images for presentation, instead of one. Like the guy did here http://steamcommunity.com/sharedfiles/filedetails/?id=95977386&searchtext= You can also use any external renderer for presentation pic, like marmoset or from alien swarm viewer for example, and then do magics…
Why it looks cool and shit, my main gripe is that it uses technology that's doesn't exist in D2 universe. And before you start with tinker and gyro, look closely, and you'll see that all of their equipment looks like it was made by a blacksmith, maybe some magic involved. But the details you're using, that magazine and…
Oh I'm aware! The lore I was thinking of is that she found a big magic sword somewhere and just uses it as if it was a staff. It's just an attempt at visual variety. Does it look balanced, though, presuming she holds it upside down with her hand near the guard? That's some nice cloth there, Anuxina. Those Antimage blades…
Tvidotto is the only person I know on pc that has done custom cloth bones. There is a ton of manual work, and some wizard magic, I believe that Tvidotto may have a tutorial on it in the future, if not maybe he will see this and share some wizard secrets ;) @Konras- Amazing work on Puck, as always top shelf work out of you…
@Insaneophobia Looks fantastic. Can't believe that it was done in one day :D feels to good! @Tvidotto Best Dota2 sword of all time!! Seriously how did you even... fabulous! Looking forward to mini tut on particles. Seriously for me things like custom animations, particles etc are pure magic... will need to dig into this…
vlad_the_implyer: I turn my viewport background to a intense green and just use the magic wand.. I will clean it up more next time:) update : Skywrath staff using the concept that doubleleaf gave me : link : http://cloud-2.steampowered.com/ugc/577863206939284865/F8AE7840283A011742E5A235B8AA04CA3DE73FB5/200x200.resizedimage…
So, in an a proactive display of laziness and not wanting to re-make my cape, I've tested the importer using the original Sniper cape and textures and it's still one-sided despite it being Valve's model and textures. What I'm thinking is that perhaps if the cape is accepted or compiled into the game some special way,…
@Kraken Ok thats first Clinkz set that I am 100% will make into game and will probably trigger more creators to think about this Hero. As for problem mentioned above with masking models from viewport I always take a screen grab after my beauty shot with viewport background changed to black and model to flat white so I…
Okay let's forget it's a magical horse, if i do it with brush effect it will require that same effect on the tail and mane like chaos knight, this means extra work for possibly more artisitic issues, like why it doesn't drip ink on the ground, or how it doesn't stain ezalor's robe, if it's a shadow (because it will be…
Ok guys, so I almost have my piece done!. Now I have this small problem with the masks and I can't figure what do I have to edit ;) As you can see in this pic : http://i.imgur.com/dgk4T.jpg the reflections are getting a weird color in them, tried editing the Blue Channel in Mask2(The Tint Specularity) because I assume its…