@oDD: That is a really nice concept, watch out you don't make to much details it can become really noisy.. Keeping my on that one :) Did some more work on my brewmaster set. Not really going fast but I'm taking my time on this one. The bakc and shoulder are without the masks. Comments are really welcome!
Wow that was fast, thanks for taking the time to do them! I'll re-host these somewhere and put the links up in case anyone else wants them. If anyone else has any other characters they've decompiled send them my way and I'll re-host and link those too. Time to try playing around with these guys.
@penOr Maya's notoriously bad at playing animations at the correct speed. Even the real time playback is heavily influenced by how fast you computer run, the animators at work are always complaining about it. @konras That sets looking sooo nice. All the details are so clean, especially the folds, I would love to see your…
Well, you are obviously doing something right. Still, IMHO your in game screen shots aren't that spectacular. All of your sets are completely monochromatic. Your promotional work is outstanding. Yeah, it's not my first BBQ - but thanks :) I've been around long enough to know how fast stuff gets exploited. I guess I should…
@Gaiascope Thing is that workshop has an algorithm that moves items in popularity down as they are getting older independent from their votes. So in my opinion it would be wise to delete any items uploaded now because of no visibility they will be pushed really fast as new items will hit workshop after bug will be fixed.…
In a situation like this you should always rebake your normal map. When you are adding geo you are adding more tangents, and normals to the mesh, so for the best quality you should rebake so you have the proper normal map for that specific mesh. As far as baking xNormal with the Handplane plugin is wicked fast for perfect…
Thank you for fast response, but the problem isn't to make a particle object, it's to have it show up in game. I've even made the exact same process before with a successful outcome. But in recent times, no particle effects have worked (even the ones that i succeeded with before). Look here for instance to see what i mean:…
Damn some of u ppl are fast! Great work.. The texture of the rubick cloak looks a bit blurry, I like the concept but it feels a bit too busy when I see the animations on the workshop. I'm just waiting for him to start flying :D I did some more work at the ogre weapon, the contrast is currently a bit too high, but the…
Quick crosspost from my thread - http://www.polycount.com/forum/showthread.php?t=128228 - things move so fast in this part of the forum it's easy to disappear into obscurity...or worse - page 2, really quickly! I can already see my having a load of questions for the actual upload/ submission process so hopefully I can grab…
Hey, pardon me if anything has already been asked, and if I'm in the wrong place, it's my first time and I'm new to Dota modeling as well. I'm noodling around with an elephant demon idea for Warlock. I'm wondering, if there are any hard and fast rules in place for exactly what he has to be. All of the others are bipedal,…