That's crazy awesome. Although I'm not sure how it would go with approval (violence, human etc...is there a low violence version?). I'd still like to see that ingame though.
Alright, I think the sculpt is finished for this Sven set. Will start boring stuff soon (retopo, UVW,...etc), so any criticism before I commence would be appreciated.
That could be a problem with your internet connection, try not to download anything (or watch youtube videos etc.) while uploading the files. Also try renaming your file when resubmitting.
Upon looking at it a bit more I think for that style of horn to work they need to be bigger, a bit battle worn, shaped a bit more dangerous/drastic etc.. they need to be absurd!
I don't know if it's necessarily a matter of them combining it afterwards, I think Naga just has two weapons now like Bounty Hunter, Blood Seeker, Anti-Mage, etc.
@Spudnik I just wanted you to know i got my model view able thanks to you(and patience, perseverance, etc.) And i didn't even punch a hole in my monitor!
Don't think so, it's always like that for me, be it in the main store page, community, workshop, etc. Anyway, I was really bugged when I posted it, I definitely shouldn't, it's not relevant to this thread at all.
I think the colors are fine looking from a distance, and you've dealt with the seams properly. You may want to add some detail like rust etc to the metal part for the close up view.
Hi guys ^^, I have an odd question that I have tried to answer and find an answer and cannot, when I import the SMD model for (vengeful spirit for example) into Blender, I find it often exceeds the high poly count requirement for Dota2(portrait view), and the color file for the textures includes the hair aswell as the…
Anyone else getting this, anything I try to import is a WD mask, tested old items etc. No need to taunt me for the WD set not being in :( Edit: seems like known bug on the dev forums.