Good day everyone, I've been looking into the pricing and rarity of items found in the Dota2 Store. This has left me with a few questions relating to the final price and Rarity assigned to each item. Price vs Rarity don't match up. You would expect an expensive item to fall in the rare category but I have seen both…
Try to open your .SMD file in txt format, there should be something like trianglesmodels/heroes/dragon_knight/dragon_wp_color.tga 2 -41.999104 36.635361 -31.957273 -0.473662 -0.588266 0.655430 0.649300 0.151600 1 1 1.000000 2 -35.374077 25.845049 -39.566998 0.370728 -0.839050 -0.398190 0.806100 0.011700 1 1 1.000000 2…
Thanks! i actually tried something new and rendered it in zbrush, it gives bunch of nice masks and you can bake the lighting and materials and on and on. Might as well share the wisdom. First of all, you import the hero model you decompiled/got in the archive. Then you import/merge your items and they should stick if you…
@Calcifer If you read the whole forum, you will find your answer, but I'll give you the easy Maya version. Set up three point lights. Change their intensity and use the light view on your view port to get good shading. Set your render to Mental Ray and set it to production value. Go to RENDER menu. Under Lighting/Shading…
the turns are not working... here is my .qc // Below is the definition of the turn layer.// First we start by creating 3 poses// The 3 "animations" (center, left, right) are actually just single frame poses. Center is usually the 0 frame of the run animation, left and right are poses based on the 'center' frame to give the…
Hi, As a new contributor to the DOTA 2 community I was quickly frustrated with the lack of a quick way to display and iterate on my model with mask1 and mask2 in Maya 2011. So I decided to learn .hlsl and attempt to write a DOTA.cgfx material. This is my first .cgfx, and post ;) so Im looking for help on getting this…
Hello, I wrote a few Photoshop CS5 scripts to help speed things up a bit when working with masks. Please try them out and send me your feedback. DOTA2_Mask_Maker.jsx DOTA2_Mask_Exp.jsx SaveQuarter.jsx Install* Download the files linked above and save them in your Photoshop presets/scripts directory * Should be similar to,…
Ya know, the more I think about it and through my own experiments with traditional jiggle bones, I don't think that they actually work inside of DOTA. You got me thinking when you mentioned Naix making use of them, so I de-compiled him to check out his .qc and guess what? No mention of jiggle bones what so ever, and he…
DOTA 2 WORKSHOP CONTRIBUTIONS Resources Decompiling Character Models To Use As Reference Valve's Character Art Guide Valve's Texture Guide Info from Opethrockr55: Geometry • Budget o hero+items: 6-7k for the portrait and 3-4k triangles in the game o Good rule of thumb is to always stay on the lower end of the budget • LODs…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…