hey guys congrats! a lot of itens from here entered the game about the questions from the last two pages its TRIANGLES, not quads. every engine works with triangles, everytime you see a polygon bugdets is triangles count, not quads.. the engine WILL triagulate you mesh and calculate every vertex no matter the number os…
Just a few quick questions: By polygon limit on the technical requirements page they mean triangle count? If the model is not visible/barely visible in the portrait, is it still recommended to create higher res LoD0? Are they used for anything else? Thanks.
You could try to make items for heroes like Zeus but he's not really ready for the workshop just yet. Plus we don really know how the polygon/ texture limits really are so it's a bit iffy.
The rigs are the same though, right? So even if the Jugg model is different, the base rig would be the same and wouldn't break new items and such, correct? (Other than them maybe not fitting the new polygon model as well) :\
Oddly enough: when I went to get my LOD information for the hero I'm working on, what I copied from the techinical requirements was POLYGON LIMIT, but now when I just checked, it says TRIANGLE LIMIT. Weird!
Guys I'm using Maya LT, it has a Polygons count at the top left, the item I'm making has a 350 limit, have I gone over the limit, confused because some people say its the tris that get counted?
LEGI: You use the same texture for both LOD0 and LOD1. The usual workflow is to create LOD0 and then just edit out edges and such to reduce the polygon count of the LOD0 to create LOD1. Make sure you don't break your normals, silhouette and such in the process.
Thanks for the feedback badcogg! I belive I already fixed the problems whit the polygon count. I really wanted to avoid alpha for This project as it has given me a bit of a hard time in my previous work. I Will experimentet with the color of the stems though :)
how I can make the lod1 of a model? wouldnt the uv mapping got changed by reducing and altering polygons of a mesh? also wy xnormal is bad? I dont have zbrush but I do have sculptris,can I create normal maps in sculptris?
the polygon limit when decided on a poker game =] there is some numbers that doesnt make much sense, like the beast masters hawk lod1 - 1000 tris lod0 - 1000 tris just dont worry with them and do you best with the poligons you can use =]