this is my QC file $cd "C:\Users\Luca\Documents\Workshop\itemtest"$modelname "heroes\chaos_knight\sword_model.mdl"$model "default" "sword_model.dmx.smd"$surfaceprop "default"$cdmaterials "models\heroes\chaos_knight"$illumposition -13.283 -0.613 143.005$sequence BindPose "BindPose" fps 30.00 I don't know if I'm doing…
nope I've still got problems. I can't figure this out....2 models submitted fine - the other 2 not submitting. I tried buying something from Steam - didn't work. I looked a the R & G channels in mask 1, all good there. The names are no different in format. Any ideas.
It has been about 2 weeks that every time I use workshop importer after the model is imported (about 2-3 seconds later) dota crashes and closes.This happens about the time when I try to rotate the preview model. Has anyone been facing this?
I recall creating folder outside of beta tools manually , and I do encounter missing file whereby there is 2 similar location Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\dota_addons\your file and Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota_addons\your file Make sure your model file…
First dota 2 workshop item, 'Skull Cap of the Betrayed' for Juggernaut. Check it out! Here is my thread where I speak about the pitfalls of my first dota 2 item http://steamcommunity.com/sharedfiles/filedetails/?id=226232991
green one was older idea, golden one is current what i can think of. base on stag beetle. silhouette breaking nyx set alpha v2 stage... ( head was thinking put 2 style, horn and hornless) 1) will golden shell looks nice with nyx? (i tried to follow ancient egypt bling bling fashion) 2) misc slot tri limit is 200... i was…
hello, i am new to the dota 2 Workshop. Can someone tell me what Settings i Need to Import my items in the game cause i already tryed it with the fbx from Maya to dota 2 but the model scaled in the y axis and it is too large. I use Maya and i want the original models for reference. sry for my english.