Hm... Very good questions/ suggestions. 1. Yes, this would cause is to probably not zip. But when u load max the next time and close the UI, it zips them up. I don't think there is anyway to fix this really. Or at least, always zip them up before crashing. 2. Its not "Done" yet I guess, and I have 1-2 other new tools I've…
I think I'm on the right track, I got it flipping now more often the proper way, but it still flips the wrong way sometimes.... I think Im going to try and do a distance check now. Take 1 vert, check the 2 new verts and see which ones closest and build a face based on that. Although I still will prob get a flipped face…
I'm such a sucker for shaders since I started playing with Mental Mill. So i was playing a bit of Mass Effect 2 earlier and one of my characters used this shield ability. I was inspired to try to reproduce this shader effect. Here's where I'm at so far. I'm considering adding some form of fractal/noise animation or…
Final versions of the videos. And they are public and embedable. I re-recorded some videos (I think all the node ones beside V-HACD Generate) to talk about things I forgot to mention in preview and I also split them, so you can easier find topic that you are interested in: 1. Intro: https://vimeo.com/170697685 2. V-HACD…
Yeah, I've noticed things like that as well. Between version. Although for me, normally max 2012 was faster than previous versions. Doing anything with many objects was like 2-3x faster in 2012 vs. 2010 on my end, if not more. I've kept scripting in 2010 most of the time, but lately I've been using 2012 and copying files…
creating some spline cutting tools for max resulting in having to implement better polygon triangulation than the standard max offering..... max retriangulate on the left, new implementation on the right..... not without it's issues, works in 2D so may have issues with some non planar polys. It also has difficulties with…
to many items, looks very bloated and uber complicated to use. Maybe start with a basic mode that has only the most important things, and then some advanced mode that expands all the crazy settings that only a few people however really need ;) like this: looks functional to me because it doesn't have to many UI elements…
Like the video! you say you need a 4 dimensional vector for this but afaik that's not really necessary. a 3 dimensional vector does the same since you multiply it with a 3 dimensional vector. I'm not sure but I'd even go so far that a 2 Dimensional Vector should work as well if you then hand over the value of the third…
Harry and I were developing things at the same time :) been chatting the whole evening about our stuff :poly142: Texture Ripping tool Online demo (without clipboard support) http://renderhjs.net/bbs/polycount/textureRipper/dmo1/demo.swf drag 2 line to create a shape, after that you can tweak the white and orange boxes. Del…
uploaded 4 new videos today for new features and updates in shoebox that are partially already available or will be out in 1-2 days. Masking flat images [ame="http://www.youtube.com/watch?v=6C-OR48x2IM&list=UUthitAX8BC2zolBRP-cHg8Q&index=4&feature=plcp"]ShoeBox: Mask flat images - YouTube[/ame] Extract sprites update…