I'm working on an abandoned exam room. Right now i'm trying to get the lighting right in Unreal 3. Here what a I have so far. The first pic is from Unreal 3 the other two are paintover's. Which paintover looks best?
a building for a mod for the unreal 3 engine, is 3 1024 maps too many for one building? I have a 1024 map covering the entire building atm, but I need a interesting base the player can walk up to... also: sitting at ~700 tris