Max 2008 requires that you set addressU and addressV in your texture sampler. Try changing your sampler to this: sampler diff_in_sampler = sampler_state { Texture = <diff_in>; MipFilter = Anisotropic; MagFilter = Anisotropic; MinFilter = Anisotropic; AddressU = Wrap; AddressV = Wrap; }; If that doesn't work, set them to…
ppoznysz: one crit, paint out the highlight in the dark edges of the wrappings, right now the solid highlight makes it look like the wrappings are just a flat sticker
This should work just fine. The skin wrap doesn't care if you used Envelopes, Paint Weights, or manual assignments. As long as there's a Skin modifer, you can Skin Wrap it.