Awesome to see more people using Mari. The rocks look great, would be cool to see your workflow in a video. Mari tutorials/workflow videos are pretty rare to come by.
Hi guys, I have this problem on all mesh i import into mari. While it paint a correct stroke onto the buffer once baked there's lot of strange artifacts ... Any ideas ? Thanks in advance. Massimo
Hi, Do you know guys how can i achieve "Heightmap as normal map" with the new layer system Inside mari 2.0. With Mari 1.5 'Heightmap as normal map" was a Shader module allowing users to paint directly a normal map with black and white that were than transformed as normal map shapes at baking. Can't find a way to that…
@Benjammin the texture resolution is 4K; the software is Mari. Although when Mari imports and object it's a 1:1 rather then in some software whereas the software automatically converts to CM for example. The objects coming out of the 3D package in to Mari are that of meters. Therefore as you mentioned texel density is…