- Be in photoshop - Create single layered texture - Save it out as .png - Load up Max and put it on an object: I should note, that I can fix this by just creating a layer underneath (in photoshop) and filling it with a colour. I'm not interested in the fix though, I'd just like to know why this is happening. As you can…
Oh wow, fantastic work on the metal. Only recommendation is where you have those circles (where it was hit with a hammer probably), just fade out part of the circle into the rest of the metal.
click on the circle plus next to Bip01, then again on the circle plus of Transform. the should expose the Verticle, Horizontal and Turning that you are after. this can be done in both the Dope Sheet and Curve Editor
when you parent the small circle to the big one and move the parent, the bigger circle the smaller one is supposed to move in accordance with the bigger one right thats the way parenting is supposed to work right? why doesnt this seem to be working?
The middle of the top....of a circle? The respectice sides of a bottom...of a circle? Where exactly are those places? Also, to everyone writing posts consisting of 1,000 words and more: I don't read your posts.
Something about the arms, they look short! I see you drew a circle to project the arm down to the mid thigh, but you drew an oval, not a circle. Looking forwards to see this design spring to life :)
Script works for me but it gives pretty uneven results. It doesn't evenly space out the vertice to create a proper circle, it just aligns them so they'd all be on a circle (not so useful if you're sub-dividing things afterwards). Diamant Tools has a "Circle Verts" tool that does this really well, but the $200 price-tag for…
[quote]might be because it seems like the pro AI people lack conviction and good arguments.[/quote] Is that so? ^^ Forgive me, but i will not answer anymore. We go in circles, trapped between truth and facts. But this guy had some valid points before he got gone.