I have had no luck getting the crytiff plugin to work, I have been following the tut on http://freesdk.crydev.net/display/SDKDOC3/Installing+the+CryTIF+Plugin and the plugin is not showing up in Photoshops menu. I am runing Photoshop 64 bit and the 64 bit version of Crytek Sandbox this is the photoshop folder iam dropping…
A little more progress. I'm painting at 64 x 64, I love that pencil tool. I messed up my texture with my actions since it was saving it at 88x88 instead of 64 x64 so I fixed that. I think the practice is paying off. Let me know what you think. Alex
64-bit is nice when sculpting. Though some drawbacks of xp64 - Not much decent firewall software that will work with it - 16-bit stuff won't work at all (that is to be expected) - Some new games and apps are retardedly picky and refuse to run on 64-bit platform (GameTap afaik) - StarForce doesn't like 64-bit (yay)
Does this mean that there are 64 sheets for diffuse, 64 sheets for normalmap, and 64 sheets for specular? Can you post some sheets? Also, hope you get your UE3 problem fixed, looking forward to seeing it with better lighting. Some textures seems really blurry, but I guess thats 3dmax like someone mentioned
Your lightmap resolution looks like it's 64*64 or something. btw, wines grow upwards, they never hang like that. If it's a whole wall of them sure, but not just small pieces like that.
Just checking here... at work I'm using PSCS4 64-bit in XP64 and I'm having no luck finding compatible versions of certain plug-ins (like .dds, nvidia's normal map filter, or valve's .vtf format). Is it simply a matter of time before these plugins get updated to work with 64-bit Photoshop, or is there a more serious…