This is a character I worked on for a mod. I did all of the modeling and skinning work, and hope do some animations as well. Comments would be welcome. wireframe
I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.
Hey guys, just curious if anyone can help me out with this shading error I'm getting with Marmoset 1.10. Its right along the UV seem. Vertex and face normals are fine. Verts aren't split. Normal map doesn't help. Rotation of light, model or camera doesn't help either. Thanks!
Looks like a really comprehensive tutorial on max script. definately worth a look for anyone who wants to learn max script. http://vimeo.com/album/1514565/page:1
Hello. I'd like to start a general thread on composition for images. The single most important skill you can develop when rendering or taking screenshots of your art is composition. Feel free to discuss and ask questions about composition and post images you find intriguing. Some basic food for thought when composing…
Hey guys! A while back I created an absolute beginners guide to getting started creating and understanding 3d modeling. Its a 9 part course on youtube that I hope any one new to 3d art in general could use. Hope you guys like it! Please like comment and subscribe. More stuff like this in the new future. Cheers! LINK:…
Hey PC, I've done a handful of god's rays in previous (Unity based) games, but was never sure if I was approaching it in the smartest way. In the past, I made a simple gradient in a cone shape in Photoshop, then softened the edges and saved it out as a PNG with transparency before tossing it in game and putting something…