so i'm getting some very weird lighting problems in max, the default lighting seems to be fixed for some reason even though i don't have any lights in the seen. if i open a brand new file still has the same problem. its messing up all my maps making it impossible to do any of my school work :poly127: pls help thanks.
Looks great overall, but the candles are way to bright for the light environment and their light is very close to the main light, colorwise. Shadows lack a bit of contrast, too, but that might pass as a stylistic choice.
"CAN YOU COUNT, SUCKAS!?!?" "CAAAAAAAAAANNN YYYOOOOUUUUUU DIIIIGG ITTT!!!" And don't forget the late great Lynn Thigpen rockin' tha mic. "All right, Boppers..." Remakes suck. 'Seventies forever. /jzero
Hi guys, Thank you so much for these incredible advice. Yes I apologize that I didn't pointed it out but yes this animation come heavily from a reference. And this is my problem right now, I stick to much to references and I really struggle to see what is really needed to make my animations better & clearer. Being mostly…
Hello guys, I'm trying to realistic lighting on unreal, but I'm not getting it. Below I am putting as screen shots of my scenario. In this scene, I am using Directional Light. I can not understand what is wrong, because as textures turn black, it seems that the Directional Light is not jumping correctly and propagating…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
holy hell thats dark O_o get some ambient light in there! I'm guessing its meant to be night time with moon lighting through the windows. Make it a bit brighter... and get some fake bounce lighting going around in some areas. I see a few areas that are pitch black. remember this will never happen unless its a water-tight…
Yeah I can understand what you're saying, but please don't go dismiss inaccuracies as deliberate choices. When it comes to cars, I think it should just be done right if you're basing yourself on a real one. There's no point in deliberately going for only partial accuracy, other than showing that you're unable to see the…
Ok I just did a ZBrush polypaint color pass never to delay what's probably the most fun and creative part of making a game model, retopo and UVs! Just kidding, actually this time is gonna be especially interesting because we have to pay attention to push texture efficiency to the maximum. As I said this is just a polypaint…
Hey Zpohm, welcome to PC You are off to a good start. My main crits on your work have to do with design since EVF covered the other stuff nicely. At the moment, a lot of your clothing (especially the armour) are feeling like 'stickers' rather than clothes. They hug the body way too much. A good example of this is your…