Hello polycounters! I started attempting VFX in Unity using just the shuriken particle system. Other software used to make the visuals for the first video was Maya for the lightning(rendered), Max for the custom meshes, Photoshop for the rest and polish. Admittedly the lightning spell int his video is actually at one point…
Hey there, I'm applying to University this year hoping to study my specialism of 3D modeling and I was wondering if anyone would be kind enough to give me tips/critique on my portfolio. As of now I have renders of four models uploaded to my site but I am going to be uploading some life drawing and personal sketches to the…
Hi, I'm a 3D artist looking for remote work / projects to work on. Familiar with creating props and characters based on created concepts. Skills - Hard-surface props - Character / creature modeling - High poly / low poly modeling - UV / Baking / Texturing - Clean topology - Light and rendering - Traditional drawing -…
The thing about the island was I was going to have draw up concepts for everything. You saw the two ship drawing right? They were my ideas so it requires a lot more abstract thinking because none of it was real yet. I already have the blueprints for the Bus and I can just step outside and already see what needs to be…
Thanks Visceral for your support, once I get some solid simulations in UDK I'll post them up here. :) I was watching the sparks tutorial yesterday (the free one), just to see how well he explains stuff and I can honestly say I was really satisfied with the tutorial. Nicely explained, easy (for international people) to…
Thanks for taking the time to tell us about your experience bridgette :) Let's try to keep the Q&A in the thread rather than emails so that all can benefit and your answers and you don't have to answer any given question more than once. I've got some questions: 1. Does the surface heat up to an uncomfortable level after…
Yea, you should continue atlasing your textures wherever possible unless to do so would negatively effect your texture memory budgets, whatever they may be. Like if you are doing a building and it is part of a large city environment, you might do all of its windows and bits and bobs on one texture, maybe that texture has…
Week 1 Skull - Blocking out and rough sketch For an easy start, use the included Grid.zpr Project in the Zbrush Lightbox folder. Make sure that you toggle off the perspective view, so you can trace the skull from the Reference picture. For more on-screen References i use "PureRef" which is a free program that stays on top…
Cool I should be able to get a job as a professional lazy ass slob then, they'll give me unlimited games and movies and I will enjoy going to work everyday. Adio38 you are preaching to choir with me. I've been in a slump like this for years and I'm slowly little by little getting it back. You're luckier to find anxiety and…
It's critical to understand the foundation to any sort of 'character' modelling before stemming off into unique styling (LoL and Overwatch are great examples). So with that in mind, if you wish to create stylized characters learn ideal anatomy and proportions first. Once you have a grasp on this, then you may continue to…