this is looking really good so far. I love the art style. It is very similar to a style I'm going for in a game i'm working on. How did you do the mouth on the guy? Is it a decal that switches out or what? One thing I would change though on the brick archway. I would add some perpendicular bricks on the inside of the…
Good to see you back and posting some art, man. Haven't seen you around in a good while. I like the style of your drumpad flash piece. The sound is really delayed with my keypresses which is somewhat annoying. I was also hoping the other knobs/buttons would actually do something (Master volume, echo, pitch change, etc).…
I'm a bit conflicted on this. I'd love to see this happen, and these guys seem great, but..I've been developing my own idea/game along these exact same lines for, almost literally a decade. They seem to be going a somewhat different direction, but its still a cyberpunk real-time squad-based tactical strategy game. I may…
It's all bollocks and has been going on for decades, started with the music bizz btw. Once creativity goes down this road everything goes to the shits and no one will or can stop it. Working for free is a wet dream for any CEO and as crazy as it sounds it has become a reality. Ideas stolen, concept stolen and talent abused…
By my count the "cargo transport" and the helmets have 4 votes each. I would cast my vote for the transport, as I feel it can be completed faster. If there are strong feelings that we do both I will include the two props in the August thread as it is essentially a tie :) I had to work late last night, apologies for the…
Awesome job so far BARDLER !! As NAIMA said, I'm just missing some decals, but you've wrote that already. So keep the nice work! I'll be following your thread! If possible, can you take another screen from a lower height ? Maybe everything is looking small because your camera seems to be very high. Try to make it like a…
Hello guys, and sorry for the delay. I managed to create the animation using SplineIK as a base, thank you! :D . It breaks at some point but it works. By saying that it breaks at some point I mean it totally derrails from the "path", but still does the movement mimicking the spline shape but not on it. I guess it's a…
Tamiya used to be a leading company for military modellers/kit builders. Going back a few years, maybe decades though. Probably if you google around using some relevant search times you'll dig up something you can use. Osprey produced many military reference books that people used. Not so sure about vehicles though.…
Hey, sorry for the delayed response, I've been battling a post-GDC flu. I took a look at your scene and it looks like the horizon occlusion function is causing the issues here, set that to 0 and the artifact should go away. You always may get better results if you bevel those outside edges, at the moment the lowpoly…
Yes. Modular environment pieces and tiling textures is roughly what you are after. I wouldn't even try to texture the modular components in the way you generally do for props, but use multiple different materials, decals, and overlapping UVs etc. So substance painter might not be the best option for this type of workflow.…