Hey Jakob, this is coming along nicely and it's cool to see all the updates! I have to agree with what's been said so far in that it's still just too dark. Increasing your shadow saturation would help get a little more color in to the scene as Gannon suggested. The only other nitpick I have at the moment is that, if this…
Hey there thanks for the feedback guys and 3 of the trees have been copied from a turorial on 3D motive by Damien lazarski. To be honest I have made them myself but put them in due to some massive set-backs I had with the scene and was contemplating changing them, but now you've said that I definitely will do. I'll also…
What's up guys? Going to get this thread going again. I've been crazy busy finishing up my contract at 343 Industries on the BVT test team. Time to chase that artist dream again; it's been a wild road since graduating in 2011, but now it's time to get back to business. I'm starting on a street scene that will hopefully be…
So I am thinking of taking this in a new direction, changing the time of day, and the whole idea of the scene. I could really use some good feedback on this. Thanks guys The scene is looking a bit dull with just the props I have in it right now, I wanted to maybe liven it up a little bit. So I've made a reaally quick paint…
Those table lamps are like, glowing orbs. They are so bright and yet they do not even for a second give off the same intensity to the surrounding objects. Tone them down by 50% and at least let them give off light and not just be bight for brightsness sake. This popped out at me in the daylight scene, were you cannot even…
Ok, so I dug up my file and now I am working on making this portfolio-level good at the least. I am also changing this up a wee bit, by changing the scene as a whole. Now, I'm making it into a bar scene. I'm going to be using the Populate feature on 3ds Max 2014 to my full advantage to give the scene some life. This way, I…
Hey! I dont have much to show you guys in the form of an update this week. I spent the last weekend studying for a school project but i have been able to make some time to make a bit of progress with the UE4 scene. I spent two days following two tutorials to get an introduction to substance designer, and i have since then…
Overall I love this scene, it’s so nice to see so much colour. However..... there are some things you should think about changing. The wood fence on the left stands out as the biggest issue and then concrete next to the stairs looks like plasticine. For the wood fence I would scrap your model and try again with a new…
Holy shit, got it working! We had imported some assets from other scene files and thus got all the crap those scene files had too. Turns out, there's a lot more than just objects that scene files receive when you do an import like that. We had to go in and figure out how to unlock camera and random render nodes hidden away…
Fun diorama! The presentation is quite nice, especially the effects and animation that bring it to life. I have to say though that all the models in the scene look very very low poly for the textures and presentation. You didn't mention if this was targeted at mobile specifications but I'm assuming it wasn't. A good…