I wouldn't really call this stylized. The scene looks like you're going for a more realistic nature. I think you can make your bevels a little bigger in the future. Cute shop :)
YUou know what it is? Maybe it's like the editing that would help make this FEEL less flat is technically artistic license that would make it technically NOT PBR realistic. Like baking in a little AO into an Albedo.
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You could easily just ask the same question reversed.. Does gameplay actually hinder graphics? Quite often the gameplay mechanics are not designed to work in a realistic scenario. They live in a boxy, modular world..
Really cool results! Love the colour variation. It's a nice cross over between stylized and realistic. Have you tried these values for water and mud from the PBR theory document Marmo has up?
That looks amazing! Looks like you took care of the seams, and I think the textures are very colorful and realistic. Congrats on getting it into UDK, you would make a great map modeler for a mod team.
Looking good, my only crit is with the face, she is looking a bit older then Riots original fortune, (which is fine if its intentional, but I wanted to put it out there), and maybe a bit on the realistic side.
Knowing that's it's realistic, the bottom supports bow out too much. It makes it cartoony. Leave the supports up top though I think you'll justify them once you get the interior done.
Looks pretty cool even if the animation is a little unnecessary, or doesn't follows the concept. I think you should just go with what you have. Sometimes embellishment is better than realistic actions.
Good feedback on the hair. I started with more "anime" looking eyes but I thought they looked very strange so I went with more realistic eyes but I'd like to give it another try.