The floor image should probably not use alpha. You can use the Layer menu in Photoshop to remove the alpha transparency, which restores the RGB color... Layer menu > Layer Mask > From Transparency, then remove the layer mask.
Hey, I figured out why I get the "Unsupported input format" error... The PSD needs a true "Background" layer. Without it I get the error. Select the bottom-most layer, Layer menu > New > Background from Layer. Probably a hotkey for it, whatever. That one was bugging me for a while.
www.ironbellystudios.com Hello and thanks for checking out the thread! We are a large, well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us. At this time we are…
I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
Week 1: Make A Critter Make a small creature that should be based on something real and existing, not something made up, or fantastical. It should look as if it belongs in the same world as the reference images we have provided below. Specifications: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Images that need…
This project is based on Jourdan Tuffan's Esbatuan Architecture. I made this in order to become more comfortable working with a trim workflow and trying to reduce the amount of hand-textured assets in a scene. I heavily relied on Silke Van Der Smissen's dissertation on material layers and highly recommend it for anyone who…
cant test atm since im not on a comp with PS, but how does it handle layer masks on a smart layer? could i have the content of the layer comefrom seprate file, and have a layer mask put on it, from my main psd
I am going to comment on this but I don't want to come off sounding whiny or unhappy with my relationship with Valve so far. But I feel like they really need to make a stronger effort to be inclusive to workshoppers who actually help provide items for them to generate revenue from. It takes time and effort to create this…
More infos about the game (which will use an innovative concept into gameplay majors actions) : well, what is LiGHT ? LiGHT is a video game project i started working on July, with a small team. LiGHT will be a game-oriented horror and reflection. There will be no overarmed fighting. You will need to use your brain and find…
So I have been working on the environment for a few weeks now and I thought It was due an update on here. I have addressed some of the critique mentioned so far, first of all the grass as this was one of the weakest areas. I lowered the grass, thickened it up and gave another model which I coloured with a more yellow hue.…