A little Update on this one :) Coloring will be the hardest part for me... model Edit: Why the hell does my embedded Sketchfab Link doesn't work properly >.<
Concept Artist Brandon Bien mostly worked on this vista. I implemented animation for the ships and carriages and worked on other parts of the vista. In addition to the input and support of the environment team, all of the lighting artists deserve a lot of credit to making all of the vista art look as good as it did in the…
haha yeah man i know exactly how you feel. trying to get them right on my current character...nightmare. worst part is, it makes me read my character totally different with just slightly fucked lip corners.
Hey everyone, super excited to see all of this great art already being made! Seeing as Leona is my favorite champ I had to do a skin for her, and of course make her BA! So here's my running concept-- forgive my 2D work please. I might change a few things, but should really be sticking to this for the most part. Any and all…
Maybe because the reflection "factor" of light on asphalt in in total greater than in some plant "array" because of the darker looking spots inbetween and the bending of every single plant part ?? If the final result does fit the reference then the initial darer color does fit this "experience top" ?? Ohh.. indeed.. just…
Hey Guys, its my first post here. My Picture i made for the contest is a skin of Annie maybe for Halloween, called Monster Inc. Annie. But i have to say.. the time is running out, so i can't finish the background and a part of Tibbers/Sulley. Any Feedback is welcome. :) The Dude with sword should be garen.. was just an…
Hello thank you :) I appreciate that ^^ all the aspects you described for sure also bugged me , so I agree , I always look for an external "advice" to improve so thank you for pointing the issues for the part that bothered you, yeah it's an easy fix in montage but indeed in real life what happens it that you have a "metro…
In addition, I'd recommend checking out this Tim Simpson authored walkthrough, although I'm not an enviro artist but still in my opinion quite a seamless straightforward workflow to nail down the basics for efficiently generating trim textures.…
looks nice! i think if you add a vertex blend to your brick and the main metal part it could take this a bit further. check this out http://eat3d.com/free/vertex_painting nice job i like your version of the art test
see, i even think that ^ is too uniform too. id try grabbing some imm brushes and just literally drawing it out with a curve around the entire object. this might help http://artforgames.com/infotuts/imm-tri-part-trickery-1/