The Beretta M9 model looks awesome but it has way to much grunge from my perspective and you have a few normal smoothing errors. Could you show your textures ?
The 'attach to new box' method is worth a try as well. I've hit instances where resetXform doesn't clear errors, while attaching the object to a new box works. Strange stuff.
Had recreated the material fom 0, as well as the lights, and still getting the same error, but it looks cool anyways as its not the final render Heres the supressor with a lower part of the barrelt "highpolysied"
I kept getting " error cannot initiat graphics engine " or something to that effect . The graphics engine crashed everytime . Guess i'll have to wait for the retail hopefully that won't crash too
It works on a 3ds max 2009 64 bits version? I have tried it but max show me an error with a 32bits incompatibility. Could you compile a 64 bits version pls?
It's not letting me install my games. It gives an error at like 3% saying it couldn't read, but I can fucking boot the game and play it! Oh well. The dash is awesome besides that!
Am also facing the same issue regarding keyshot 10 pro. when i am exporting alembic cache and then import in keyshot to put uv texture the same ERROR occurs. If someone has solution kindly pls help me with it...
Got a fun error on the model when I reimport the obj, but for now the highpoly is done, gonna do a keyshot render of it before moving to doing lowpoly. #robot #hardurface #sci-fi #military
Depending on your expectation, the walk cycles look fine, but there are a little error in the timing that make the impression of the guy hobble along the walk. In addition you could animate a little more the top of character.