Even if you're creating something imaginary, you still want reference. Look at similar objects or locations in the real world. If you're making a space ship interior, look at submarines and the space shuttle. If you're making a laser gun, look at real-world rifles. Look at Star Wars. Vader is pretty much a shinier version…
Hey all Just wanted to post a big giant update to my site and as always, I'm looking for critiques and feedback- http://www.dan-art.com/ -new weapons and armor sculpts/concepts as well as culled out some things that are irrelleveant at this point. I will be adding my "lil Devil" character as well as adding in my frank…
haha, I second Mit Gas' comment on the skull on the stick, it's ace. I wud really have considered workin on the alpha`ed areas more though if they are meant to be torn cloth the whole lot is transparent and maybe that's intentional, but there aren't any defining edges present so it looks rather more like some blood dust…
http://www.alextapanaris.com/portfolio02.html I'm not a big fan of this concept. You have pleanty of armor plates, but how about some straps? So much of her body is not decorated, and it doesn't really work. Also I look at her face and I'm not sure if she is supposed to be hot. She doesn't really look hot. There are a lot…
I like the muscly defined upper arms. and I like the forarm and thigh plates matching, keep that theme. I think I like the 3rd missle pod set best. maybe put some reactive armor on the shoulders? I'm not sure what else to say that isn't biased, since I'm making a similar mech as well...and every idea I was about to suggest…
Hey all, I have another late night update. I finished the girl and her underclothes (the idea behind this being that she belongs to an RPG where the player can swap out armor/clothes, so this is her "naked" state.) I'd really appreciate some critiques on the anatomy, etc... (Yes, I realize the head/body don't quite line up…
I can not start a thread but have a question, I was trying to google something on Substance Painter and re-texturing Skyrim Armors and weapons. Substance Painter is on sell on steam for $40-50 but I am unsure if I can use it. I wanted to know how would one export .nif (Mesh) and (.dds) for textures to SP and after editing…
Epic pose! XD ...Truly outrageous. The details on his arm/gems are looking awesome. My advice would be to rethink what color your lights are and the color of the environment. Your shadows are black and your highlights are white... I would put some other colors in there. His gems should be reflecting the colors around him,…
This quote from 1up is awesome. "Wolverine brutally dices up a handful of soldiers -- and he's covered in blood by the end. Over the course of combat, Wolverine can turn around enemy shotguns and knives on their owners, lop off limbs and layers of flesh unprotected by armor, and turn unwitting bad guys into a shower of…
Here are some wires to crit. So he's almost 11k tris in total. About 10k for the character and 1k for the wrench. I'll post the flats once I've finished dirtying him up a bit. @ZacD: Hmmm... The hips look fine to me. He's wearing an armor so I guess that's the reason why his hips are a bit a wide. I'm not sure, maybe…